Who We Are
The Alternate Reality Initiative (ARI) is a student organization at the University of Michigan centered around virtual, augmented, and mixed reality technology. After seeing a lack of a centralized community, we created ARI to provide a hub and community for students interested in XR technology.
Through weekly meetings, ARI is fostering the next generation of XR innovators by hosting development workshops, discussing industry news, and connecting students to opportunities in the greater XR ecosystem.
Founded in January 2018, ARI has received recognition and generous support from other University of Michigan organizations. In April 2018, ARI received a $5,000 optiMize project grant and was accepted into the competitive Barger Leadership Institute Capstone program. In April 2019, ARI hosted the first ever XR Midwest Conference.
Co-President and Director of XR Project Teams
Joe is a junior studying Computer Science in the College of Engineering, and he helped launch the XR project teams program at ARI. Joe has also helped develop VR intro workshop content to help ARI members learn how to create VR experiences. Having previously interned at PIXO VR, Joe is interested in the development of XR software, especially the use of VR technology for enterprise training and entertainment applications. In his spare time, Joe enjoys learning about video game development.
Co-President and Director of External Relations
Mitchell is a sophmore studying Computer Science with an interest in Computer Graphics and Human-Computer Interaction. Coming from a game design background, he is incredibly excited to work on software design for XR and explore the application of XR for use in entertainment and education.
Director of XR Marketing
Kaavya Ramachandhran is a sophmore with an alarmingly long last name. Studying in the College of Engineering, she is developing interests in robotics, digital design, mechanical/electrical engineering and computer science. She has worked with Luxottica and Various Views Research on experimental AR technology, and she has participated in a variety of XR workshops. She is most intrigued by the potential applications of AR/VR in the fields of enterprise training and art.
Co-Director of XR Events
Liana is a freshman studying Business Administration and Industrial and Operations Engineering with a focus on user interaction. Having been exposed to the applications of XR in different industries ranging from automotive to medical, she is most interested in how XR technology can be used as an educational and social platform upon which to engage and inform users on a variety of topics.
Co-Director of XR Events
Emilee is a sophomore studying Computer Science and believes XR technology further blends the world and technology as one to increase interactivity, productivity, and connections between people. Initially fascinated by the Google cardboard, she has been enamored with the compelling narrative’s XR technology produces. With a focus on application design and a strong enthusiasm for XR, she hopes to use XR to improve learning and enrich people’s lives.
Michael is a senior studying Business Administration and is an ARI co-founder. Since developing a VR foreign language app in high school, Michael has been involved in XR technology for three years. He is currently exploring the potential of social VR for communication, and he has hosted over 30+ social VR events in AltspaceVR. He also serves as President of the inter-collegiate ICXR community. Michael previously worked as a VR Product Management intern in China and an Oculus VR Brand Ambassador, and he loves discussing XR technology with others.
Michael Nebeling is an Assistant Professor in the School of Information where he leads the Information Interaction Lab. His lab works in the area of human-computer interaction, investigating new techniques, tools, and technologies that enable users to interact with information in more natural and powerful ways, and also make it easier for designers to create more usable and effective interfaces. His current research focuses on empowering non-technical designers to create AR/VR experiences with little to no background in 3D animation, modeling, and programming.